AMD FSR 2.0 vs DLSS in Farming Simulator 22

AMD FSR 2.0 vs DLSS in Farming Simulator 22
Written by insideindyhomes

Deathloop was the first game to use AMD’s new FSR 2.0 upsampling process, and Landwirtschafts-Simulator 22 (or Farming Simulator 22) is the second. In the test, the temporal variant has to prove again that it depends on FSR 1.0 and can stand up to Nvidia DLSS.

The 2nd game with FSR 2.0 via patch

AMD’s new temporal upsampling made a good impression at the premiere in Deathloop (test). While DLSS has minor advantages at low render resolutions, apart from that FSR 2.0 proved to be on par with smaller advantages and disadvantages. The advantages over FSR 1.0, on the other hand, are huge.

The second game with FSR 2.0 is the Landwirtschafts-Simulator 22 (Farming Simulator 22) and therefore a popular casual and not an AAA title. So far, this has supported Nvidia’s DLSS in addition to FSR 1.0, and now FSR 2.0 has just been added. The test will clarify whether AMD’s new upsampling can make such a good impression as in Deathloop.

The image quality of FSR 1.0, FSR 2.0 and DLSS 2.3 in comparison

Farming Simulator 22 supports all three current upscaling variants and thus AMD’s spatial FSR 1.0, the temporal FSR 2.0 and the equally temporal Nvidia DLSS in version It is worth mentioning that FSR 2.0 is available not only in the quality settings “Quality”, “Balanced” and “Performance”, but also in the optional mode “Ultra Performance”.

Apart from that, a sharpness slider is worth mentioning, which can be configured in the range between 0.1 and 2.0 for all three upscaling techniques and is set at the level 1.0 by default. All screenshots and videos were created with it. Due to time constraints, the editors limit the target resolution to 3,840 × 2,160. Since Farming Simulator 22 generally shows a very high performance, high resolutions should rarely be a problem for ComputerBase readers.

The graphics of Farming Simulator 22 have a problem

The graphics of Farming Simulator 22 are simple, but as a plus point, they offer good image stability even at low resolutions. Although there are some elements that even flicker properly, there is nothing wrong with the majority of the image.

But it gets extremely strange when upsampling is used – regardless of whether it is FSR 1.0, FSR 2.0 or DLSS. Because then, even in the best possible case (Ultra HD with the quality modes), some objects show a partly extreme moiré pattern, which is indicated with the same native resolution, but does not break out too much. Even with the same render resolution, it is primarily the upscaling techniques that struggle with it. Since FSR 1.0 also shows the effect, the temporal component is not the trigger, nor is the game’s TAA or resharpening. It is unclear why the moiré patterns only become a problem with upsampling. Actually, it can only be a bug.

This makes this moiré pattern the biggest challenge for FSR and DLSS. And this is where the candidates perform differently.

FSR 2.0 vs. FSR 1.0: a clear affair

As in Deathloop, FSR 2.0 plays qualitatively in a completely different league than FSR 1.0 in Farming Simulator 22. In terms of image sharpness, FSR 1.0 is on a par with FSR 2.0, even in aggressive settings, but apart from that, even FSR 2.0 on “Performance” FSR 1.0 on “Quality” is consistently superior in terms of quality. Both image reconstruction and image stability are better with FSR 2.0. Ultra HD with FSR 2.0 on “Performance” and thus a render resolution of Full HD looks better than Ultra HD with FSR 1.0 on “Quality” and thus a render resolution of WQHD. FSR 2.0 also processes the disturbing moiré pattern differently than FSR 1.0, although here FSR 2.0 on “Performance” does not come close to FSR 1.0 on “Quality”.

Compared to the native resolution, there is a tie in terms of image sharpness, but when it comes to image reconstruction, FSR 2.0 is ahead by a nose. Even with FSR 2.0 on “Performance”, fine lines are displayed even better than with native Ultra HD resolution. When it comes to image stability, it all depends on the object. When the in-game TAA handles it properly, the stability is better than with FSR 2.0. However, some objects also flicker clearly with the TAA, where even FSR 2.0 is superior to “Performance”. A big plus point is the barely occurring moiré in the native resolution. FSR 2.0 on “Quality” still has this under control, but at the latest with FSR 2.0 on “Performance” the effect is massive.

FSR 2.0 vs. DLSS: Nvidia stays ahead

In many ways, the FSR 2.0 duel against Nvidia’s DLSS is as close as in Deathloop, but in the end DLSS is the winner in Farming Simulator 22. But first things first. In terms of image sharpness, this time there is an absolute tie between DLSS and FSR 2.0, the image reconstruction works comparably well. The quality levels of FSR 2.0 and DLSS achieve almost the same results in Ultra HD, from the performance mode and thus a render resolution, DLSS is then slightly superior again with fine details.

In terms of image stability, neither FSR 2.0 nor DLSS achieve a perfect result. In Quality mode, depending on the technology, one object flickers a little, sometimes the other, more, but in general the differences are small. In performance mode, DLSS is slightly ahead, with FSR 2.0 the picture is a little more restless.

Even if DLSS is slightly ahead, both upsampling techniques are close to each other up to this point. DLSS can actually score the point victory in combating moiré, because DLSS can suppress the disturbing effect well on “Quality” in Ultra HD. DLSS is also the winner in performance mode, but the effect is clearly visible even there.

FSR 2.0: Graphic errors in the test

Additionally, FSR 2.0 has two minor ghosting issues. At certain distances, angles and speeds it can happen in vehicles that parts of the vehicle have strong ghosting effects – DLSS does not have this problem. In addition, there is ghosting with FSR 2.0 in some fields, if you mostly go through backwards. The game itself uses a blur effect for this, which is then intensified by FSR 2.0. DLSS can clearly handle this better.

FSR 2.0 and DLSS in trouble

The editors did not deal in detail with FSR 2.0 and DLSS with a lower target resolution than Ultra HD with Farming Simulator 22, but they did take a quick look at it. And it turns out that when the rendering resolution is lower than Full HD, which is the case from FSR/DLSS on “Quality” in 2,560 × 1,440, both techniques run into difficulties in the game.

With FSR 2.0, the disadvantages compared to DLSS become even more pronounced, but at the same time DLSS can no longer do much against the moiré and is more or less beaten in this regard. On top of that, the smearing returns with DLSS in this case, which is particularly evident in the fine picture elements. And ghosting is also much more common with fine lines than in Ultra HD. Accordingly, neither FSR 2.0 nor DLSS achieve the image quality of the native resolution. With the same render resolution, both upsampling variants are still clearly better.

#AMD #FSR #DLSS #Farming #Simulator

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